![]() Pick up my sci-fi novels Herokiller and Herokiller 2, and read my first series, The Earthborn Trilogy, which is also on audiobook. Admittedly I have a small sample, but I rerolled the heavy-duty aramid-reinforced badge coat (saved before picking it up and reloading) each time the item had 4 mod slots, it had 180 armor (legendary level 500 armor), at 3 slots it was around 187 armor, 2 193, never got 1 or 0. Maybe later in the game when money is more prevalent and you need more crafting materials you can get this, but do not get it early.įollow me on Twitter, YouTube and Instagram. It appears that you cannot roll both the highest armor value and the highest mod slot value. ![]() Early on in the game when money is scarce, this can cost you a lot of cash, and sometimes you get junk items that are meant to be sold for a lot of money, and it scraps those too. This is the one the tech crafting tree which auto-dismantles junk. Update: At the suggestion of a lot of people, I will warn you about another harmful perk too. But this skill? Hilariously bad and terrible in a way I frankly have never seen before. Hence this warning.ĭon’t get me wrong, holding onto knives and slashing enemies with them is one of the most OP things in the game, in addition to all the other blades, which I have fully specced into. I understand the game has bigger problems than this, and yet losing a perk point in an actively harmful skill is going to cause a lot of regrets for people, not to mention losing whatever knife you happen to throw before you figure this out. Games have been giving us throwing knives for how long now? And this is how it works in Cyberpunk? You have to be kidding me. This is, without exaggeration, one of the dumbest skill perks I have ever seen in a video game. In the end, this skill can waste not just one skill point, but at least three with another perk that upgrades thrown knife damage twice, plus it can make you lose rare, epic or legendary knives that you may not realize you would destroy if you threw them.
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